

While we would all love to have been able to include local co-op to Saints Row, it was determined to be not cost effective, and thus, not included. The cost of any feature X can be broken down into the actual cost for labor to implement the feature (man hours), system resources (CPU/GPU cycles, memory, etc.), and finally, the lost benefit from other features Y that were forgone in order to implement X (this last cost is often overlooked ). For any feature, you must compare it's cost with it's benefit, and decide if it's a good fit. As a general rule when designing games (or anything really), you need to utilize limited resources in an effort to make the game you want to make the best it can be.
